Do Japanese Players Cheat?
Forums & Blogs, JP/EN Discussion / 和英討議 by: Elmer the Pointy
A rhetorical question, of course, but one that highlights an issue I felt was worth examining further. Do Japanese players really avoid cheating in Final Fantasy XI? Why is there the impression that only foreign players look to exploit the game system?
It’s well known that Japanese players have always expressed a strong distaste for third-party programs, no matter how benign they may be. When Pandemonium was finally defeated, there was the claim that Japanese players don’t use tricks and tools, and therefore are beaten to the punch by those who are willing to do so. Most recently, 950 players were punished by Square Enix for exploiting a bug to copy equipment drops, and it seemed like Japanese victims were hard to find.
Obvious reasons include the reluctance of posters to pipe up amongst a mass of people condemning them for their actions. Anonymity prevents any sort of list from being produced. Do cultural factors also play a part here?
I decided to gather some opinions from Japanese players as to why there is such a marked difference between the two communities when it come to bending the rules.
I presented the questions simply enough, “Do you think that very few Japanese players exploited this bug? Why is there such an aversion to not just cheating, but any sort of adjustment or program used in conjunction with the game?” While the definition of cheating is quite wide amongst English-speaking players, there appears to be yet another gap between us and the Japanese.
For example, Windower is often the subject of much debate. Is it “allowable cheating?” Is it even technically “cheating” to begin with? It is against the TOS, but it’s not hurting anybody, right? These questions seem to fall on deaf ears when posed to Japanese; at least the ones who are willing to discuss the subject and aren’t busy on Japanese Windower Wiki. Still, its obvious there’s a difference in opinion, so what do they claim to be the source of this discrepancy?
Your questions can be answered with simply, “because it’s against the rules.”
You agree to these rules upon playing the game, that’s a given. If you use an exploit, even once, you’re out.
If you don’t like the rules, then you shouldn’t be playing in the first place.Still, I do think there are Japanese that are guilty in this as well.
They won’t come out and say it though, so that’s why you don’t see them.
For Japanese, if something is against the rules, then you just don’t do it.
There are Japanese who used [the bug] too, but they are pretty much scorned.
That’s why so many Japanese are celebrating, saying ざまあw and めしうま!… they’re making fun of those who got caught.
Among the Japanese, there are people who were banned, and there are people who have done bad things. We are by no means innocent.
If someone in Japan is banned (temp/perm), they won’t just come out and say “I got banned.” If they get outed like that, they would be labeled like a criminal and be unable to play. They will probably lie to people and say “Work’s busy, so I can’t login for a bit,” or “Due to such and such, I’m retiring my character.”
Also, people are celebrating with ざまああw and メシウマ! because they are envious of people with better equipment, and are glad they got removed from the game.
So right off the bat, I was interested to see they admit that Japanese players aren’t guilt-free. Even a (dare I say it) elitist type comment snuck in there, chastising those who survived the ban and picked on the fallen. But there’s still something missing. Fortunately, some other responses went a little deeper into the issue.
Whether a cheat is good or bad (of course it’s bad), there’s always the fact that Square Enix has said they would ban the accounts of those who break their rules.
Now, if you have a Relic, Mythic or other precious items, or perhaps have spent lots of time and money raising your character, there is no reason to risk losing all that if you happen to be caught and banned.
I’ve been playing for 6 years now, (1500yen x 72) and have Byakko Haidate, Ridill, Joyeuse, etc.
I would never, ever risk losing it all, no matter how much I think about it.
I asked my Salvage HNMLS leader why he didn’t use the bug.
He said, “I can get what I need without having to resort to that.”
He thought people who couldn’t get by through their own effort were weak.
I don’t think that there were 0 Japanese players punished.
But, looking at the amount of people who use tools and/or were banned, I think the amount is much smaller for Japanese when compared to foreigners.There are Japanese who do use tools.
But almost no one uses Auto-Provoke, and few use Windower, while others hide the fact they do.
Tools like Auto-Provoke and Windower are seen as equally illegal in-game.
Nobody really forgives Windower-usage just because it isn’t “as bad.”
It’s rare to see screenshots like foreign players take, where TP and Alliance MP can be seen.
However, there is the issue of what’s a tool, and what isn’t, and some say Windower isn’t one.
If something alters graphics and it affects one’s playing skill, giving them an advantage, it’s a tool. (Windower gives this advantage, so ×)
So there were a variety of reasons why people are against cheating, even in the form of an in-game exploit. What was interesting were the universal themes that popped up across a number of posts. Several posters cited various proverbs in Japanese culture in order to shed light on a more cultural aversion to dishonest activity.
Here are some ことわざ kotowaza, or Japanese sayings, that were explained to me:
「お天道様が見ている」
天道様 ten-tou sama, refers to the Sun as a god. 見ている miteiru is “to see” in the progressive form. “The Sun is always watching.” It means that even without the watchful eyes of another person physically present, there is always some third-party who sees your actions.
「天網恢恢疎にして漏らさず」
天網 ten-mou means “heaven’s net,” as in a net cast down to catch the wicked. It is often translated as “Heaven’s Judgement.” 恢恢 refers to the wideness of the net, while 疎にして so ni shite means that despite its massive breadth, it will be precise, and 漏らさず morasazu, you won’t slip through.
These phrases, or at least the morals they represent, were said to hold deep meaning. People must be wary of their actions, because some power is always watching over everyone in order to punish the wicked. In Japanese society, how others see you is of great importance, and I’m sure everyone has heard the classic, “the nail that sticks up, gets hammered down.” There is a prevailing sense that going against the flow and sticking your head out can have real consequences, no matter how easily you think you may be able to get away with it.
The next two themes from the discussion are known as 四字熟語 yo ji juku go, or 4-character idioms. Basically, they are the combination of four kanji characters to create an idiomatic phrase.
自業自得 – ji gou ji toku & 因果応報 – in ga ou hou
In Japan, we have this phrase:
自業自得
If you do bad things, you’ll get your just desserts,
is basically what it means. (not exact though)Also, we have this phrase:
因果応報
which has a similar meaning.
This one means that whatever you do, will be returned to you in kind.There are others, such as The Buddha is watching, or Enma will remove the tongues of liars and such, so in Japan it is believed that if you do bad things, you will be found out and punished. That’s the background behind why Japanese are so adverse to cheats. 自業自得 – You reap what you sow.
Whether or not you believe there is any weight behind these words, it was interesting to see them as a common thread tying together claims of Japanese players’ dedication to honesty.
In the end, this is just a small sample of what some players thought. It won’t prove or disprove anything, but it provides another perspective on the issue we as a community are facing currently. The most surprising thing for me was the admission of guilt among their own player base, and the lack of scapegoating foreign players for the bug’s discovery and subsequent punishment. It speaks to how seriously they consider the issue of cheating, and that it isn’t simply an NA bad / JP good type of issue.
I hope you found this to be an interesting read, and perhaps learned a little something new about Japanese players and their way of thinking.
※この記事はElmer the Pointyの提供でお送りしました。
Comments
Comment from Kaeko
Time January 26, 2009 at 4:11 am
I appreciate the amount of digging you’ve done on this issue. Coming from a mix language shell, I completely agree with your post. I often joke to my JP friends in LS, especially my leaders that they are boyscouts as they will follow the ToS to the letter. Even things that are considered benign in the NA community like Windower they hate, seemingly with no less severity.
Over the years, I have learned to understand that I break ToS and am not a ‘clean’ player. The ‘clean’ players in LS, pretty much all the JP as the NAs use Windower, have learned to accept this about me – I’d like to think I’m a nice and helpful person. Though, if SE ever decides to lay the law down like they have, I have no complaints. I risk my account every moment I’m online and this risk is acceptable to me.
Comment from Omi
Time January 26, 2009 at 5:44 am
“If something alters graphics and it affects one’s playing skill, giving them an advantage, it’s a tool.” Anon JP
Exactly! If the game’s being played the way the SE didn’t intend it to be, then it’s wrong.
Thank you Elmer for the great read… supplemented my breakfast ^^
Comment from Starcade
Time January 26, 2009 at 6:15 am
I actually wrote a piece of how bad I thought American players sucked because they had no ethics — BEFORE I read of all the bannings.
Let’s just say I’m not a popular guy right now.
Fact is simple: The Japanese culture has a sense of honor and effort along with winning. The American culture is all about victory at all cost.
Thanks for the cultural lesson, Elmer.
Comment from Yellow Mage
Time January 26, 2009 at 7:20 am
From the way you have been describing the JP Players’ “view” on things, Elmer, the more I have to say that their view is my own exactly.
Therefore, the surprising thing for me isn’t the fact that the Japanese hold these values, because I had assumed those values a given world wide. The surprise then comes from the fact that these values weren’t as widespread as I would have once thought.
I am surprised more by people that speak my own language than those that speak a tongue almost entirely foreign for me . . . quite strange, don’t you think?
Comment from Elmer the Pointy
Time January 26, 2009 at 11:20 am
One thing I left out is that it’s not so much a difference of cultures, but rather how each online community interprets the morals and values of their respective cultures. Japanese players, on the whole, are older than US players. We still have tons of players in their teens, while the majority of JP players have finished school and are out there taking responsibility for their own lives.
The in US, there’s a real sense of “big is bad.” If some entity is in control, it must be kept in check by the individual. We have a 権利意識 ken ri i shiki, or sense of entitlement – if we can take something, it’s ours. If Square Enix can’t program Salvage right, than its their own fault for being stupid. Breaking the rules is the “right thing to do.”
This isn’t necessarily a bad thing… keeping powerful people in check, pushing society forward… these are positive effects of our values. But when applied to an online gaming world, they create problems. I don’t think a day goes by when someone doesn’t claim Square Enix conspires against the player-base to punish them.
Japanese value respect and honesty. When applied to FFXI, it seems really silly to give such reverence to an online game that you play for fun. But it results in polite players (at least within their circle, they do need a little accommodation sometimes to warm up to NA). Americans value success, personal freedom and the power of the individual. This can result in self-centered players who scratch and claw for gear, but as we’ve seen, it can move the game itself forward. Only foreign players have Premiere sites and get exclusive interviews. AV and PW were changed based on our media blitz. A boisterous merit on our part, but a merit nonetheless.
Comment from Azz
Time January 26, 2009 at 11:35 am
I have to say :/ and this is maybe a tad ignorant of me, but I think the JPs talk out their ass a lot of the time. So far we can only account for about 500 of the 950 banned. While this does mean more then 1/2 banned were NA/EU it also means the JPs still do cheat and the missing numbers are prolly JP. The method they use in their forums and their mentality of ‘lie and hide the shame!’ means we’ll never see what really happens their side.
Comment from Recuperi
Time January 26, 2009 at 11:17 pm
Good read, hadn’t really understood the reasoning behind all of the morality within the Japanese player base until reading this. There have only been a few with which I’ve actually been able to communicate about such things. I had no clue they thought that way about the JP windower though. I used to be in a split (Japanese/American) shell, where several of them also spoke English. All of the ones who could seemed to be indifferent to the use of that program alone, and a few I know used it for sure.
From what I understood about the nature of the program though, it seemed like they looked down on it mostly with regards to plugins that are available for it. None of my Japanese friends (as far as I knew) ever used any of the add-ons, and that looked like the major issue with the program. I might be wrong though D:
Comment from djplaeskool
Time January 27, 2009 at 1:57 am
No culture is unanimously above reproach, however some lend themselves to it more so than others. This also transfers to an establishment of community. I’ve noticed, in my MMO-ing, that by and large, Japanese players have a much broader solidarity with one another than other communities. Cheats and hacks can be taken as an example through several different games. There is an overarching sentiment that circumvention of the game system ruins the game for *everyone* and it is not a victimless crime.
Comment from Thali
Time January 27, 2009 at 5:46 am
I just dont buy it.
Back when Nas started diong Earth Kings, almost all the Japanese Linkshells where using bots to claim them. They are just like us, some ppl follow the rules others dont.
Comment from Anon
Time January 27, 2009 at 8:49 am
Thali you twat, the article didn’t say there were absolutely no Japanese botters and all Americans are.
Try reading the article again, you might learn something.
Comment from Anon
Time January 27, 2009 at 1:27 pm
I’m a firm believer that if SE isn’t going to fix this ‘glitch’ then I don’t really think us as players should have been penalized for exploiting one of there mistakes, they could have just as easily closed down the zone/event untill they straightened it out if it was such a big problem. I recall a long time ago a glitch where you traded an item + 10gil to the gambling NPC in sandy and if you won you got a dupe of the item, if you lost, you only lost the gil. I’m almost positive I didn’t see any actual account bans or anything from it. A good friend of mine was perm banned over this because his LS leader decided to glitch there salvage drops, and got half the LS banned. It’s frustrating to see SE act like this over the whole deal. Not saying it’s a good thing that people are doing it, but I mean really, curiosity killed the cat.
Foust Reply:
January 30th, 2009 at 7:21 am
Why do you think this? You agree to SE’s terms every time you play, and within those terms it says SE may ban for any, or no reason at all; completely at thier own discresion. It doesn’t matter if SE conspired to deliberatly make a glitch just to see who would use it and then ban them, they are still within thier rights because they own the game and all the characters that play it. Even if we do have a sense of “big is bad” as Elmer says, SE is not accountable to players in any shape or form if they do not choose to be. It my be bad for business but, they have have complete absolute power and we have none. In light of this, i don’t see a point in debating weather or not SE has fault because even if they do, nothing changes unless they want it to.
Comment from Orlind
Time January 27, 2009 at 4:46 pm
Good read as usual Elmer on the Japanese view of things. I’d have to say my view of things are more in line with some of those posters but I also have my own that are in line of how you’ve described foreigners. I have wondered at times over the last few years if they would start banning players using Windower.
As for the “glitch”, I do see many posters on various forums blaming S-E and saying they have done something as soon as they found out. However, I haven’t found any evidence that S-E did know before they performed the patch last November. So I do find it very strange that some say that S-E didn’t act in a timely manner when they were finally alerted.
Although, if anyone had any proof of the contrary, I’d be very interested to see this..
Comment from scaevola
Time January 28, 2009 at 12:17 am
While I agree with your assessment @11:20, Elmer, I really do not think the JP playerbase on the whole being older than the NA/EU base has anything to do with it. World of Warcraft is primarily populated by 20/30-somethings, and the playerbase is much, much more progress-oriented than FFXI’s and is frequently openly hostile to the dev team on the community forums.
That said, I think you’re right that Western attitudes tend to spur progress; I’ve often felt that the WoW forums are the best part about that game, in that open and frequently antagonistic communication between players and devs has led to the game being radically altered to suit the needs of a changing playerbase.
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Comment from Didgist
Time February 14, 2009 at 8:10 am
In America we have this saying
“Everyone has a price”
and no one the world over is exempt.
Every time i read an article addressed to American players concerning Japanese players it places Japanese Players on this unreachable pedestal of moral responsibility.
In case you didn’t notice: Japanese are human.
They have two eyes, a mouth, and most importantly they have an asshole.
They gamble, drink, hate their kids, and stay up all night just like us “Bad bad bad Americans”
The reason you don’t see as many JP “cheating” as you do USA is pointed out perfectly in this article.
They hide it.
My 2 cents on the recent bannings is that SE must have gone off of what the players themselves said in-game. My opinion is that Japanese players definitely would not discuss duping in game around other players, and that only small groups of friends who could communicate outside of the game would do this.
Also, since Square Enix so lovingly stripped the USA version of FFXI from being able to input Japanese characters, I am forced to use Windower in order to properly communicate with my Japanese friends (Many of whom laugh at the way we view all Japanese as highly skilled and highly morally responsible people).
I am forced by SE to use Windower to communicate, and I am forced by Japanese players to use kanji/romaji because “ranpu” gets you JP ONLY’d and “ランプ” gets you よろしくです(’∇’).
Going back to the real world now, thank you as always for the read.
Comment from PandyTymora
Time April 3, 2009 at 1:41 pm
A good number of tools have JP origins so that means JPs are not innocent of cheating.
Their culture (and in fact East Asian culture in general) encourages silence and uniformity, be it on the side of the guilty/the victim or the accusers, which is why it will be hard to get the actual figures.
Whereas in western cultures, it is easier to find people(morons in my opinion) who would actually think that they are “smart” for cheating and be vocal about their “exploits”.
Comment from Erikka(Psxpert)
Time August 2, 2009 at 3:24 am
NA or JP, most likely players were banned by their logs, actions and associasion. SE has tabs on everything. If you was part of a cheaters’ party or allience but didn’t report the glitch, you could be found gilty or innocent. It’s a wonder…







Elmer the Pointy Reply:
January 28th, 2009 at 1:43 pm
@Azz, That could very well be true. While I believe they speak honestly for themselves, there is no definite way to know how many simply remain in silence.
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