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	<title>Comments on: 電撃Playstation: Developer Interview (Feb. &#8216;09)</title>
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		<title>By: Ravax</title>
		<link>http://jpbutton.bluegartr.com/?p=1928&#038;cpage=1#comment-2670</link>
		<dc:creator>Ravax</dc:creator>
		<pubDate>Mon, 02 Mar 2009 16:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.jpbutton.com/?p=1928#comment-2670</guid>
		<description>The silly thing about Rdms with this opinion is that they think the need to be updated to be effective at front-lining.  The problem, however, is not with Square Enix&#039;s design.  You say yourself that you have the sword skill, you have enspells, and with them, you can deal respectable damage on the front lines.  So what&#039;s the complaint?  You think Rdm needs to be buffed some more?  Why?  Red Mage already has everything it needs.  Your real dissatisfaction comes from the fact that it&#039;s not looked upon favorably by the community.  There is absolutely no reason Rdm should be buffed to be more effective on the front lines.  Rdm is NOT supposed to be stronger than ANY job whose role is to deal damage.

Here&#039;s the thing.  What you want is to be invited to a party and be asked to deal damage instead of play the support role mainly.  If that is the role you want to play, you can&#039;t expect people to invite you with that in mind while the trendy party setup using Rdm as the sole healer with a bard&#039;s support works gloriously.  That party design is very high on damage and low on healing while the healing is still adequate to keep the party going nonstop.  If you want to work like a battle healer, then you have to change the party design yourself.  Put together a party with two meleeing Rdms, for instance, and you&#039;ll have at least enough DD from those two to make up for the missing melee while also increasing your healing power rather than losing healing power from being less able to rest.  Scholar sub or Dancer sub would do WONDERS for a Rdm trying to do this, too.  

This has been lengthy but my point is this.  Square Enix doesn&#039;t decide the trends.  They give us the jobs and we decide how we want to use them.  It may not be fashionable to play a certain way but if you want to do it, you have to gear accordingly, meet expectations and needs of the party, and spread the word.  Set the trend yourself.  Not only that, but for the trend to catch on, the gear required can&#039;t be too fabulous.  Because it has to be a possibility for people playing the job that aren&#039;t as wealthy as the godly pimped.</description>
		<content:encoded><![CDATA[<p>The silly thing about Rdms with this opinion is that they think the need to be updated to be effective at front-lining.  The problem, however, is not with Square Enix&#8217;s design.  You say yourself that you have the sword skill, you have enspells, and with them, you can deal respectable damage on the front lines.  So what&#8217;s the complaint?  You think Rdm needs to be buffed some more?  Why?  Red Mage already has everything it needs.  Your real dissatisfaction comes from the fact that it&#8217;s not looked upon favorably by the community.  There is absolutely no reason Rdm should be buffed to be more effective on the front lines.  Rdm is NOT supposed to be stronger than ANY job whose role is to deal damage.</p>
<p>Here&#8217;s the thing.  What you want is to be invited to a party and be asked to deal damage instead of play the support role mainly.  If that is the role you want to play, you can&#8217;t expect people to invite you with that in mind while the trendy party setup using Rdm as the sole healer with a bard&#8217;s support works gloriously.  That party design is very high on damage and low on healing while the healing is still adequate to keep the party going nonstop.  If you want to work like a battle healer, then you have to change the party design yourself.  Put together a party with two meleeing Rdms, for instance, and you&#8217;ll have at least enough DD from those two to make up for the missing melee while also increasing your healing power rather than losing healing power from being less able to rest.  Scholar sub or Dancer sub would do WONDERS for a Rdm trying to do this, too.  </p>
<p>This has been lengthy but my point is this.  Square Enix doesn&#8217;t decide the trends.  They give us the jobs and we decide how we want to use them.  It may not be fashionable to play a certain way but if you want to do it, you have to gear accordingly, meet expectations and needs of the party, and spread the word.  Set the trend yourself.  Not only that, but for the trend to catch on, the gear required can&#8217;t be too fabulous.  Because it has to be a possibility for people playing the job that aren&#8217;t as wealthy as the godly pimped.</p>
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		<title>By: Roar!</title>
		<link>http://jpbutton.bluegartr.com/?p=1928&#038;cpage=1#comment-2618</link>
		<dc:creator>Roar!</dc:creator>
		<pubDate>Wed, 25 Feb 2009 00:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.jpbutton.com/?p=1928#comment-2618</guid>
		<description>I want more armor x.x; thats easier to come by like kirin set, shura, etc. i remember back in the day that was godly, now with usukane, old school mnks sams an nins are &quot;gimp&quot; if they dont have the new stuff, sadly i dont have the time to run salvage every 3 days.</description>
		<content:encoded><![CDATA[<p>I want more armor x.x; thats easier to come by like kirin set, shura, etc. i remember back in the day that was godly, now with usukane, old school mnks sams an nins are &#8220;gimp&#8221; if they dont have the new stuff, sadly i dont have the time to run salvage every 3 days.</p>
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		<title>By: stupidrak</title>
		<link>http://jpbutton.bluegartr.com/?p=1928&#038;cpage=1#comment-2608</link>
		<dc:creator>stupidrak</dc:creator>
		<pubDate>Tue, 24 Feb 2009 14:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.jpbutton.com/?p=1928#comment-2608</guid>
		<description>I wanna firstly say fantastic site Elmer.  I&#039;ve always admired your PUP vids and love that you help bridge the gap between the JP and US/EU communities with your translationed articles.  However, I feel SE&#039;s stubborn attitude has finally pushed myself and likely many others past the limit.  There is absolutely no reason a company shouldn&#039;t answer ever single question a custumer has regarding gameplay info.

I think they would benefit greatly from just taking a few weeks to compile all the &quot;hidden&quot; info currently in the game.  How much % do I have to parry with A+ skill at Lv 75?  How does CHR effect jobs other than BRD, DNC, and BST?  Why do all pet jobs have a lack of role focus?  How does TH really work and to what % does it increase whatever it increases?

I honestly could go on forever with the questions.  Most MMO and RPG games gladly give you an estimated stat relation from the basic UI via tooltip.  I see no reason we shouldn&#039;t be given better answers that we have been getting.  At the very least I hope whatever new project comes from this team keeps these ideas in mind.

I onced loved this game above all other games, but now I simply listen to the soundtrack and think back on better days.</description>
		<content:encoded><![CDATA[<p>I wanna firstly say fantastic site Elmer.  I&#8217;ve always admired your PUP vids and love that you help bridge the gap between the JP and US/EU communities with your translationed articles.  However, I feel SE&#8217;s stubborn attitude has finally pushed myself and likely many others past the limit.  There is absolutely no reason a company shouldn&#8217;t answer ever single question a custumer has regarding gameplay info.</p>
<p>I think they would benefit greatly from just taking a few weeks to compile all the &#8220;hidden&#8221; info currently in the game.  How much % do I have to parry with A+ skill at Lv 75?  How does CHR effect jobs other than BRD, DNC, and BST?  Why do all pet jobs have a lack of role focus?  How does TH really work and to what % does it increase whatever it increases?</p>
<p>I honestly could go on forever with the questions.  Most MMO and RPG games gladly give you an estimated stat relation from the basic UI via tooltip.  I see no reason we shouldn&#8217;t be given better answers that we have been getting.  At the very least I hope whatever new project comes from this team keeps these ideas in mind.</p>
<p>I onced loved this game above all other games, but now I simply listen to the soundtrack and think back on better days.</p>
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		<title>By: A</title>
		<link>http://jpbutton.bluegartr.com/?p=1928&#038;cpage=1#comment-2459</link>
		<dc:creator>A</dc:creator>
		<pubDate>Tue, 10 Feb 2009 05:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.jpbutton.com/?p=1928#comment-2459</guid>
		<description>lol damn typo in my last message. I meant that: The way the job Scholar is designed, is a way fr Square Enix to tell the people that Red Mage was not meant to be a backline job.</description>
		<content:encoded><![CDATA[<p>lol damn typo in my last message. I meant that: The way the job Scholar is designed, is a way fr Square Enix to tell the people that Red Mage was not meant to be a backline job.</p>
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		<title>By: A</title>
		<link>http://jpbutton.bluegartr.com/?p=1928&#038;cpage=1#comment-2458</link>
		<dc:creator>A</dc:creator>
		<pubDate>Tue, 10 Feb 2009 05:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.jpbutton.com/?p=1928#comment-2458</guid>
		<description>That is exactly right. This job have a decent sword skill, access to Joyeuse, and many other weapons. It isvery sad to see that job that was supposed to be a fighter-mage sticked to the backlines with haste, refresh, cure!. There is definatly something wrong there, and if someon come here complain that RDM don&#039;t need an update, please then you probably don&#039;t know how that job was designed. The way Scholar is kind evident: Square Enix is clearly saying by making Scholar that RDM is a frontline job!. That job is waiting for 6 years now, I think it&#039;s about time to show people what that job was meant to be. And here is the RDM storyline: http://killingifrit.com/forums/index.php?showtopic=175502
It is kinda pretty obvious that this job was meant to be a fencer.</description>
		<content:encoded><![CDATA[<p>That is exactly right. This job have a decent sword skill, access to Joyeuse, and many other weapons. It isvery sad to see that job that was supposed to be a fighter-mage sticked to the backlines with haste, refresh, cure!. There is definatly something wrong there, and if someon come here complain that RDM don&#8217;t need an update, please then you probably don&#8217;t know how that job was designed. The way Scholar is kind evident: Square Enix is clearly saying by making Scholar that RDM is a frontline job!. That job is waiting for 6 years now, I think it&#8217;s about time to show people what that job was meant to be. And here is the RDM storyline: <a href="http://killingifrit.com/forums/index.php?showtopic=175502" rel="nofollow">http://killingifrit.com/forums/index.php?showtopic=175502</a><br />
It is kinda pretty obvious that this job was meant to be a fencer.</p>
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		<title>By: shameless</title>
		<link>http://jpbutton.bluegartr.com/?p=1928&#038;cpage=1#comment-2457</link>
		<dc:creator>shameless</dc:creator>
		<pubDate>Mon, 09 Feb 2009 18:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.jpbutton.com/?p=1928#comment-2457</guid>
		<description>im just gonna say i have a war at 75 and several other jobs close. yet it urks me to see a rdm refreshing everybody who uses mp and have nothing to do when we also have a whm. yes they enfeeble and debuff but that takes about 10 secs of a 3 minute exp fight. they shoud be up there using those en spells and helpin meke this a 2 minute fight. but ppl complain that they should be in the back concentrating on back up healing, sub:ar nukes, or waitin on rerefresh to wear off. they have sword skill for a reason. and honestly if i had a rdm in my pt with a joytoy then i would be mad if tey didnt melee. so s e should give them a reason to be closer to the fight. lets get the red up front.</description>
		<content:encoded><![CDATA[<p>im just gonna say i have a war at 75 and several other jobs close. yet it urks me to see a rdm refreshing everybody who uses mp and have nothing to do when we also have a whm. yes they enfeeble and debuff but that takes about 10 secs of a 3 minute exp fight. they shoud be up there using those en spells and helpin meke this a 2 minute fight. but ppl complain that they should be in the back concentrating on back up healing, sub:ar nukes, or waitin on rerefresh to wear off. they have sword skill for a reason. and honestly if i had a rdm in my pt with a joytoy then i would be mad if tey didnt melee. so s e should give them a reason to be closer to the fight. lets get the red up front.</p>
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		<title>By: A</title>
		<link>http://jpbutton.bluegartr.com/?p=1928&#038;cpage=1#comment-2448</link>
		<dc:creator>A</dc:creator>
		<pubDate>Mon, 09 Feb 2009 04:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.jpbutton.com/?p=1928#comment-2448</guid>
		<description>That&#039;s right Shameless. Red Mages are not asking for a &quot;change to their concept&quot;. Red Mages are only asking what they deserve. I have enough with the people that mention that RDM can solo so they don&#039;t need anything, please shut up with that. Red Mages was always meant to be a fencer, and they deserve it, simply because it&#039;s what that job is. They deserve a frontline-update, giving a frontline update to RDM&#039;s is not changing the concept behind that job. So take it or leave it, RDM deserve this update, he has been reduced to refresh and haste because people saw that he can recover MP pretty easily especially after the addition of convert. But RDM was also meant to be able to move to the frontlines and be good with a sword. A RDM with enspells subbing NIN with Joyeuse/Justice and haste gears can do more DOT than any melee, only melee that will compete with RDM DOT is MNK or NIN. RDM &quot;direct damage&quot; suck yes thats true, his weaponskils dmg are not stronger than the DD&#039;s, and that&#039;s good because it&#039;s not the concept behind Red Mage. But his damages over times are one of the best in this game if not the best, when he sub NIN with enspells. If RDM ever obtain Enspells tier II, watch out: Joyeuse/Justice and haste gears + enspells II, there is no DD in this game that will be able to compete with the damages over times of RDM, only mnk and nin come close. And that is the concept behind rdm: enfeebling. And damages over times is considered as enfeebling. So yes your direct damage as a DD is better than a RDM, but if we check his damages over time he can compete against many DD.
Red Mages deserve a frontline-update, take it or leave it, it&#039;s how that job is designed, he&#039;s a fighter-mage.</description>
		<content:encoded><![CDATA[<p>That&#8217;s right Shameless. Red Mages are not asking for a &#8220;change to their concept&#8221;. Red Mages are only asking what they deserve. I have enough with the people that mention that RDM can solo so they don&#8217;t need anything, please shut up with that. Red Mages was always meant to be a fencer, and they deserve it, simply because it&#8217;s what that job is. They deserve a frontline-update, giving a frontline update to RDM&#8217;s is not changing the concept behind that job. So take it or leave it, RDM deserve this update, he has been reduced to refresh and haste because people saw that he can recover MP pretty easily especially after the addition of convert. But RDM was also meant to be able to move to the frontlines and be good with a sword. A RDM with enspells subbing NIN with Joyeuse/Justice and haste gears can do more DOT than any melee, only melee that will compete with RDM DOT is MNK or NIN. RDM &#8220;direct damage&#8221; suck yes thats true, his weaponskils dmg are not stronger than the DD&#8217;s, and that&#8217;s good because it&#8217;s not the concept behind Red Mage. But his damages over times are one of the best in this game if not the best, when he sub NIN with enspells. If RDM ever obtain Enspells tier II, watch out: Joyeuse/Justice and haste gears + enspells II, there is no DD in this game that will be able to compete with the damages over times of RDM, only mnk and nin come close. And that is the concept behind rdm: enfeebling. And damages over times is considered as enfeebling. So yes your direct damage as a DD is better than a RDM, but if we check his damages over time he can compete against many DD.<br />
Red Mages deserve a frontline-update, take it or leave it, it&#8217;s how that job is designed, he&#8217;s a fighter-mage.</p>
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		<title>By: shameless</title>
		<link>http://jpbutton.bluegartr.com/?p=1928&#038;cpage=1#comment-2435</link>
		<dc:creator>shameless</dc:creator>
		<pubDate>Fri, 06 Feb 2009 14:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.jpbutton.com/?p=1928#comment-2435</guid>
		<description>i think the point with rdms is they are healers and refreshers mainly. they gt to solo nms but the fights take 3 hours to dot and if u make 1 mistake then its all over. some hnm ls let them tank but once again, 1 mistake and its all over. they do need something else to do. I&#039;m not sayin make soloing a easier but up the damage a lil or reduce the enmity gained the closer they are to their target making it a necessity for them to be an up front healer, and while up there might as well attack. they have decent sword skill so let them use it. anyone ever farmed with a 75 rdm/nin? they can actually do dmg. not alot i grant you but they can do dmg. they put out more dps than a pup (not counting the automaton) or a dnc and we let them stand up front so why not rdm. honestly with the addition of sch we dont really need another back line healer. i find it encouraging rdms complain, it just tells me they wanna be more useful to the group.</description>
		<content:encoded><![CDATA[<p>i think the point with rdms is they are healers and refreshers mainly. they gt to solo nms but the fights take 3 hours to dot and if u make 1 mistake then its all over. some hnm ls let them tank but once again, 1 mistake and its all over. they do need something else to do. I&#8217;m not sayin make soloing a easier but up the damage a lil or reduce the enmity gained the closer they are to their target making it a necessity for them to be an up front healer, and while up there might as well attack. they have decent sword skill so let them use it. anyone ever farmed with a 75 rdm/nin? they can actually do dmg. not alot i grant you but they can do dmg. they put out more dps than a pup (not counting the automaton) or a dnc and we let them stand up front so why not rdm. honestly with the addition of sch we dont really need another back line healer. i find it encouraging rdms complain, it just tells me they wanna be more useful to the group.</p>
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		<title>By: SamuraiCommentingGuy</title>
		<link>http://jpbutton.bluegartr.com/?p=1928&#038;cpage=1#comment-2432</link>
		<dc:creator>SamuraiCommentingGuy</dc:creator>
		<pubDate>Fri, 06 Feb 2009 00:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.jpbutton.com/?p=1928#comment-2432</guid>
		<description>Sick and tired of all the RDMs commenting that they aren&#039;t getting enough boosts. If you&#039;re such a 1337 power gamer who wants to solo everything, gb2wow.</description>
		<content:encoded><![CDATA[<p>Sick and tired of all the RDMs commenting that they aren&#8217;t getting enough boosts. If you&#8217;re such a 1337 power gamer who wants to solo everything, gb2wow.</p>
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		<title>By: Cloudius</title>
		<link>http://jpbutton.bluegartr.com/?p=1928&#038;cpage=1#comment-2410</link>
		<dc:creator>Cloudius</dc:creator>
		<pubDate>Tue, 03 Feb 2009 17:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.jpbutton.com/?p=1928#comment-2410</guid>
		<description>@Cloudus, HAHA i remember u from my server and we have almost the same name XD</description>
		<content:encoded><![CDATA[<p>@Cloudus, HAHA i remember u from my server and we have almost the same name XD</p>
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